Post by Westering Holt on Mar 30, 2018 22:38:31 GMT -6
Character Name: Shellslip (cub-name Shell)
Soul name: Theria
Sex: Female
Race: Elf
Origin: Wolfrider
Age: Two hundred.
Soulsiblings/Recognized: None yet.
# # # #
Lifemate(s): None yet.
Lovemate(s): Open to the players.
Children: None yet.
Parents: River-rush, father, fisher; Quickhands, mother, weapons-maker.
Siblings: Open to the players.
Bondbeast: Sniffer, a standard gray wolf of no particular notice, mid-ranked. Often found with his nose to the ground as he follows a scent or a path, or even a bit of cloth dragged across the ground. He’s three years old, but Shellslip still affectionately calls him “puppy”.
# # # #
Hair: Straight dark red, mid-hip length, often worn loose. She’ll braid it for hunts, however.
Eyes: Coppery brown, a bit round.
Skin tone: Pearly.
Height: Three feet, five inches.
Build: Sleek, with a nice bust, but not much else by way of curves.
Appearance: An oval visage and fine features, small but full lips in a smile that seems to light up her face.
Clothes
Summer: A simple dark blue vest over a light gray dress with loose, layered sleeves and a Khavi-style layered skirt, and blue ankle boots with loose cuffs. A blue belt holds her darts and throwing knives, and her gathering knife is strapped to her bared thigh.
Winter: A long-sleeved dark purple tunic that hangs above her knees, matching trousers, white boots that go past her knees, white furry gloves, and a purple hood with a collar that hangs to her biceps.
Jewelry: A painstakingly made choker of freshwater pearls and bits of silver, and dangly matching earrings.
Weapons
For the hunt: A metal knife for prying freshwater mollusks from their places or digging roots, long stone darts for small game, and five metal throwing knives with hilts of stone.
For war: Throwing knives and anything else she can get her hands on.
# # # #
Talent: Sending.
Skills: Swimming, diving, gathering, cord-making, throwing. She can sing and dance a little, too. Shellslip also creates jewelry from shells, beads and cord she makes, and pretty stones she sometimes finds. If there are no objects to make into jewelry, she works with plants and pine needles to make garlands.
# # # #
Likes: Warm weather, swimming, fruit, the elders’ stories, watching the clouds (by day when she can’t sleep, and night) and her jobs.
Dislikes: Cold days when she can’t swim, hearing arguments, seeing someone cry, having nothing to keep her hands busy- unless there’s a pressing matter where busy hands would be a distraction.
# # # #
Personality: Shellslip is very sweet and patient, and normally quite attentive. If one has a problem, she’ll let them rant and kvetch before calmly offering an idea for a solution, if one is desired. She’s not above curiosity or gentle teasing.
She’s the type who loves to keep occupied: If there are no important issues to attend to, such as watching cubs or focusing on a hunt that needs teamwork, she seeks other things: Plants that are edible, or something she can work with. She’s learned to collect these things quickly and with minor disruption, and will return with a smile to say “Sorry about that. So where were we?”
Shellslip tends to give most of her trinkets and jewelry away, because she loves seeing someone’s eyes light up when they receive a gift made with affection and care.
History: Shell was born in the season of changing leaves, a cubling of no particular looks or notice, but cherished all the same. She grew up unhurriedly, secure in knowing she was loved and supported, and would soon discover her niche.
Shell was right: She discovered a knack for finding freshwater clams and mussels, which she thought were delightful treats, and sometimes they would even have pearls (though it took her many, many turns of the seasons to get enough to make jewelry). Shell also learned a great deal about edible plants, and both skills allowed her to provide for herself when she took her soul quest at eighteen.
She returned in success within four moon-dances, convinced she had seen enough of the world then, and was quite content to stay and learn a variety of small skills: How to throw darts and knives with accuracy, how to make cords from her mother, and how to make jewelry. All of this kept her hands busy, when she hadn’t slipped off in search of something else to keep her occupied. This earned her the name Shellslip, and she thought it was quite pretty and suiting.
When Sureshot said the tribe should become two, Shellslip was reluctant to even think about it. While leaving for new lands sounded exciting and wonderful, she had grown up at the holt, and it was all she thought she cared to know. But in the days after Stormfire’s tribe departed, the more she pondered the options and thought she thought she might like to go; her curiosity was peaked, and there was bound to be a need for her deft hands and steady aim. Even Sniffer agreed that the pack had become too large, and he would rather leave; tension among the wolves was making him quite uneasy.
Shellslip hastily packed and dashed after her tribe, confident she would be able to catch up swiftly.
Outlook on Life: It’s all day by day, and I like that.
Thing to Remember: She’s not actually a scatterbrain.
Sees Self As: Valued.
Soul name: Theria
Sex: Female
Race: Elf
Origin: Wolfrider
Age: Two hundred.
Soulsiblings/Recognized: None yet.
# # # #
Lifemate(s): None yet.
Lovemate(s): Open to the players.
Children: None yet.
Parents: River-rush, father, fisher; Quickhands, mother, weapons-maker.
Siblings: Open to the players.
Bondbeast: Sniffer, a standard gray wolf of no particular notice, mid-ranked. Often found with his nose to the ground as he follows a scent or a path, or even a bit of cloth dragged across the ground. He’s three years old, but Shellslip still affectionately calls him “puppy”.
# # # #
Hair: Straight dark red, mid-hip length, often worn loose. She’ll braid it for hunts, however.
Eyes: Coppery brown, a bit round.
Skin tone: Pearly.
Height: Three feet, five inches.
Build: Sleek, with a nice bust, but not much else by way of curves.
Appearance: An oval visage and fine features, small but full lips in a smile that seems to light up her face.
Clothes
Summer: A simple dark blue vest over a light gray dress with loose, layered sleeves and a Khavi-style layered skirt, and blue ankle boots with loose cuffs. A blue belt holds her darts and throwing knives, and her gathering knife is strapped to her bared thigh.
Winter: A long-sleeved dark purple tunic that hangs above her knees, matching trousers, white boots that go past her knees, white furry gloves, and a purple hood with a collar that hangs to her biceps.
Jewelry: A painstakingly made choker of freshwater pearls and bits of silver, and dangly matching earrings.
Weapons
For the hunt: A metal knife for prying freshwater mollusks from their places or digging roots, long stone darts for small game, and five metal throwing knives with hilts of stone.
For war: Throwing knives and anything else she can get her hands on.
# # # #
Talent: Sending.
Skills: Swimming, diving, gathering, cord-making, throwing. She can sing and dance a little, too. Shellslip also creates jewelry from shells, beads and cord she makes, and pretty stones she sometimes finds. If there are no objects to make into jewelry, she works with plants and pine needles to make garlands.
# # # #
Likes: Warm weather, swimming, fruit, the elders’ stories, watching the clouds (by day when she can’t sleep, and night) and her jobs.
Dislikes: Cold days when she can’t swim, hearing arguments, seeing someone cry, having nothing to keep her hands busy- unless there’s a pressing matter where busy hands would be a distraction.
# # # #
Personality: Shellslip is very sweet and patient, and normally quite attentive. If one has a problem, she’ll let them rant and kvetch before calmly offering an idea for a solution, if one is desired. She’s not above curiosity or gentle teasing.
She’s the type who loves to keep occupied: If there are no important issues to attend to, such as watching cubs or focusing on a hunt that needs teamwork, she seeks other things: Plants that are edible, or something she can work with. She’s learned to collect these things quickly and with minor disruption, and will return with a smile to say “Sorry about that. So where were we?”
Shellslip tends to give most of her trinkets and jewelry away, because she loves seeing someone’s eyes light up when they receive a gift made with affection and care.
History: Shell was born in the season of changing leaves, a cubling of no particular looks or notice, but cherished all the same. She grew up unhurriedly, secure in knowing she was loved and supported, and would soon discover her niche.
Shell was right: She discovered a knack for finding freshwater clams and mussels, which she thought were delightful treats, and sometimes they would even have pearls (though it took her many, many turns of the seasons to get enough to make jewelry). Shell also learned a great deal about edible plants, and both skills allowed her to provide for herself when she took her soul quest at eighteen.
She returned in success within four moon-dances, convinced she had seen enough of the world then, and was quite content to stay and learn a variety of small skills: How to throw darts and knives with accuracy, how to make cords from her mother, and how to make jewelry. All of this kept her hands busy, when she hadn’t slipped off in search of something else to keep her occupied. This earned her the name Shellslip, and she thought it was quite pretty and suiting.
When Sureshot said the tribe should become two, Shellslip was reluctant to even think about it. While leaving for new lands sounded exciting and wonderful, she had grown up at the holt, and it was all she thought she cared to know. But in the days after Stormfire’s tribe departed, the more she pondered the options and thought she thought she might like to go; her curiosity was peaked, and there was bound to be a need for her deft hands and steady aim. Even Sniffer agreed that the pack had become too large, and he would rather leave; tension among the wolves was making him quite uneasy.
Shellslip hastily packed and dashed after her tribe, confident she would be able to catch up swiftly.
Outlook on Life: It’s all day by day, and I like that.
Thing to Remember: She’s not actually a scatterbrain.
Sees Self As: Valued.